CARDONA REYES, HECTOR
CIENCIAS TECNOLÓGICAS · Nivel 2
Human-computer interaction
E-learning
Software Engineering
Virtual reality
Augmented reality
Desde 2019 es en Centro de Investigacion en Matemáticas
Información*
| Nombre | HECTOR CARDONA REYES |
|---|---|
| Área | CIENCIAS DE LA CONDUCTA Y LA EDUCACIÓN |
| Campo | CIENCIAS TECNOLÓGICAS |
| Disciplina | FUTURO DE LOS CONOCIMIENTOS Y LAS NUEVAS TECNOLOGÍAS |
| Especialidad | ENSEÑANZA POR MEDIO DEL COMPUTADOR |
| CVU | 472426 |
| Institución | |
|---|---|
| Dependencia | NO APLICA |
| Entidad | NO APLICA |
| Nivel | 2 |
| Vigencia | Inicio: 01/01/2023 |
| Fin: 31/12/2030 |
* Información del primer trimestre de 2026.
Fuente: SECIHTI.
Últimas publicaciones Scopus
- 2026
- A Kinect-Based Educational Game for Embodied Activities Associated with Psychomotor Skills and Computational Thinking in Early Childhood: A Pilot Feasibility Study Multimodal Technologies and Interaction · Vol. 10 Article
- Factors of the Theory of Planned Behavior and Resilience in Entrepreneurial Intention: SEM Evidence from Peruvian College Students TEM Journal · Vol. 15 Article
- Technology Acceptance and Adoption Patterns in Peruvian Higher Education Students Publicaciones De La Facultad De Educacion Y Humanidades Del Campus De Melilla · Vol. 56 Article
- An Augmented Reality–Enhanced Ecosystem for Literacy and Learning in Primary Education Learning Analytics Shaping the Future of Education with Data Science Book Chapter
- Artificial Empathy in Conversational Agents: Examining User Perceptions, Emotional Responses, and Organizational Reputation in Customer Support Scenarios Lecture Notes in Computer Science · Vol. 16264 LNAI Conference Paper



